

You want your vitality to allow for you to take, on averate, two to three hits from champion packs, this will allow the first hit to reset your cooldowns, allowing you to teleport then mirror image and DPS again. Though you can do it in a more controlled fasion than just making it a primary stat, beceause as long as you arent getting one shot, you can get away. The two pair extremely well, and I'd suggest trying it out if you havn't, it helps a ton.Īs a side note, with this build you will still absolutly have to stack vitality. The dots from Venom Magic Weapon stack very quickly when using Venom Hydra, and stack ON TOP of the stacking damage from the Venom Hydra's poison pools. I haven't decided wether I'll switch it out for Astral Presence or Blur, depending on wether things still hit me for more than 15% with Blur active or not, so I'll have to experiment with these two to see which one I like most over Evocation.Īlso, with any build involving kiting + Magic Missile, Seeker is an amazing rune! It works around corrners and requires no accuracy when running for your life, I think I'll definitely be using Seeker as the rune for Magic Missile.Īnd finally, Venom Weapon works amazingly well with Venom Hydra. I feel that Evocation doesn't help in the slightest when paired with Illusionist because in Inferno, every hit wether from monster or champion will likely do more than 15% damage, meaning the reduction in cooldown time is pointless because your cooldowns are always available when you need them. I have to say, this is a pretty creative build and I'm excited to try it out when I get home from work! I'll be making a few changes though. What kinds of gear are you stacking? I'm assuming +Int.do you still try for +Vit? What about resistanceS?

I had heard of people using Blizzard but didn't see how it worked, but that makes sense. The Arcane Orb-based build can do absurdly more damage, but the Hydra/Blizzard build can kite so much better that it is hard to pick between the two.

I'm toying around between the two specs (Hydra/Blizzard vs Temporal Flux) and probably will switch to Force Armor now since things are doing over 1/3 of my HP quite often now. I'm right before Belial in Act 2 Inferno. Teleport - Wormhole (you will need this versus Fast packs usually instead of Fracture)Īstral Presence, Illusionist, Glass Cannon (OR Temporal Flux) Hydra - Venom Hydra (OR Hydra - Arcane Hydra)īlizzard - Snowbound (OR Arcane Orb - Tap the Source)Įnergy Armor - Prismatic Armor (use Force Armor when you are regularly taking hits over 1/3 of your HP) The problem is that you will be one-shot in Act 2 without Energy Armor (and either Prismatic or Force). I'd rather take less hits thanks to teleport and fracture, might give me a fighting chance vs fast mobs with jailer and waller Works ok in act II, steam rolls act I, but thinking of swapping out hydra for teleport fracture and removing astral presence for illusionist, hydra i find isn't working well enough as everything in act 2 is way faster than normal and hydra gets no chance to lay down damage unless it's a slow moving boss. Watch my video below to see a longer explanation, as well as the build in action in Act 1. Is it worth going for Dexterity over Vitality to rely on Dodging?Īnyway, I'm curious who else is using a Decoy build like this and their thoughts on it. My gear is rather terrible though and I am wondering if others are using this effectively in Act 2 and beyond, and what types of gear they are using.

Right now I am using this build effectively in Act 1 Inferno. My equipment is quite bad, and consists of mostly +Int, +Vit, and +%Crit stats. Passives: Evocation, Illusionist, Glass Cannon Primary: Magic Missile - Penetrating BlastĪction Bar 4: Magic Weapon - Force Weapon Rather than TAKE hits and try not to die, I would prefer to never get hit in the first place. In my opinion the trade off of getting more defense far outweights the benefit of higher DPS, which is how I landed on a Decoy based build. With my old Hell gear I was getting killed in 2-3 shots on average, so upgrading my resistances and armor and stacking defensive abilities would end up with me dying in.what.4-5 hits? After getting to Inferno finally and messing around a little bit I have all but decided there is no point in trying to take ANY damage in Inferno.
